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Dominus Gladiatus Guide

Player tools

Ludus assistant

Choose the immediate obstacle. Connect the relevant published rule to a next step and a source you can check.

Steam release status checked 5 November 2026 at 14:00 UTC: released. Latest researched gameplay update: 2 November; older fixes remain dated.

Your next step and its evidence

Choose a task and answer the relevant questions. Choose I do not know when the state is unclear.

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Pending match / room exit

Unresolved state

Your build has not been identified

Which build are you using? — I do not know

  1. Compare the dated instructions with your actual screen. Record the build shown by the game when reporting a mismatch.

Unknowns and limits

  • We cannot detect your version. The latest researched note covers demo/pre-release builds, not an installed launch test.
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

Unresolved state

Full-build behavior still needs verification

Which build are you using? — Full / pre-release build

  1. Use the actual game's prompts if they differ, and use official help for a reproducible mismatch.

Unknowns and limits

  • Steam listed the full game as released at the 5 November 14:00 UTC check. Published older demo fixes still need comparison with your current build; this tool does not inspect that build.
  • Official Steam store status5 November 2026, 14:00 UTC · released snapshot; installed build not tested
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

Documented next action

No room-release step applies

Where is this fighter now? — Not in a room

  1. Check that the intended fighter appears in the available roster. Review Fatigue, injuries and Morale separately before choosing entrants.

Unknowns and limits

  • This tool does not verify roster size, equipment, opponent strength or a victory.

Documented next action

Use the documented PC room-exit action

Where is this fighter now? — Quarters / rest / Training / Infirmary / Another room / I do not know; Which input can you use? — PC mouse

  1. Hover over the gladiator inside the room and read the removal tooltip. The developer says to right-click the room occupant to remove them.
  2. After leaving, inspect the fighter's actual recovery state and the roster; repeat for each required entrant.

Unknowns and limits

  • This is a developer reply to a demo player, not our modal/full-build test. Leaving is not complete recovery.

Unresolved state

No verified controller removal command

Where is this fighter now? — Quarters / rest / Training / Infirmary / Another room / I do not know; Which input can you use? — Controller / I do not know

  1. The researched instruction is PC right-click and the hover tooltip. Do not substitute a guessed controller button.
  2. If blocked, send the build, input device, room, pending-match state and a screenshot to official help.

Unknowns and limits

  • The reply does not establish a controller mapping or a guaranteed way around every modal.

Published rule

Do not use unpause-and-wait as a repair

Is an Arena Match pending? — Yes

  1. The September demo note says attempting to unpause while a match is pending produces an error.
  2. Use only an applicable documented auto-finish case or the room-exit instruction. If neither works, report the actual state.

Unknowns and limits

  • This is published demo behavior, not an independently tested release workaround.

Published rule

The dated near-finish condition may apply

Is an Arena Match pending? — Yes; Where is this fighter now? — Quarters / rest / Training; Displayed activity time left (days) — strictly less than 0.1

  1. The October note documents automatic completion for resting or training with an Arena Match pending and less than 0.1 days remaining. Check whether the game actually completes it.
  2. If still unavailable, use the applicable exit/help path rather than repeatedly trying to unpause.

Unknowns and limits

  • Less than is strict. Display rounding and release behavior are unverified. This is not a full-recovery promise.

Unresolved state

No auto-finish assurance from this time

Is an Arena Match pending? — Yes; Where is this fighter now? — Quarters / rest / Training; at least one: Displayed activity time left (days) — 0.1 or greater / Displayed activity time left (days) — not entered

  1. Exactly 0.1 days is not below 0.1. With a larger or unknown value, the published auto-finish condition is not established.
  2. Do not use unpause-and-wait at the pending prompt. Follow the applicable PC exit instruction or collect details for official help.

Unknowns and limits

  • No internal timer precision or manual pending-match time-advance method is verified.

Published rule

The special pending-match rule does not apply

Is an Arena Match pending? — No

  1. Use the actual room state and tooltip. If you remove the fighter, check recovery afterward.

Unknowns and limits

  • The less-than-0.1-day completion rule requires an Arena Match pending.

Unresolved state

Check the match-preparation state

Is an Arena Match pending? — I do not know

  1. Confirm whether an Arena Match is pending before relying on its special timer rule.

Unknowns and limits

  • An unknown pending state does not establish an auto-finish condition.

Published rule

Quarters exit retains completed recovery

Where is this fighter now? — Quarters / rest

  1. The August demo fix says removed Quarters occupants retain the Fatigue recovery already completed. Inspect the remaining Fatigue after leaving.

Unknowns and limits

  • This is not full recovery. Do not apply the Infirmary pre-admission Fatigue rule to the Quarters.

Published rule

Early Infirmary exit has a different effect

Where is this fighter now? — Infirmary

  1. Injuries are removed according to treatment time completed, while Fatigue returns to its pre-admission value. Inspect both states before using the fighter.

Unknowns and limits

  • No full cure, timer or price is calculated. The rest/training near-finish rule is not verified for Infirmary treatment.

Unresolved state

Activity-specific completion is unknown

Where is this fighter now? — Another room / I do not know

  1. Read the actual room tooltip. Do not apply the Quarters/training timer rule to an unidentified room.

Unknowns and limits

  • No complete room-behavior database is available.

Fatigue, injuries or Morale

Unresolved state

Your build has not been identified

Which build are you using? — I do not know

  1. Compare the dated instructions with your actual screen. Record the build shown by the game when reporting a mismatch.

Unknowns and limits

  • We cannot detect your version. The latest researched note covers demo/pre-release builds, not an installed launch test.
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

Unresolved state

Full-build behavior still needs verification

Which build are you using? — Full / pre-release build

  1. Use the actual game's prompts if they differ, and use official help for a reproducible mismatch.

Unknowns and limits

  • Steam listed the full game as released at the 5 November 14:00 UTC check. Published older demo fixes still need comparison with your current build; this tool does not inspect that build.
  • Official Steam store status5 November 2026, 14:00 UTC · released snapshot; installed build not tested
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

Published rule

Quarters exit retains completed recovery

Where is this fighter now? — Quarters / rest

  1. The August demo fix says removed Quarters occupants retain the Fatigue recovery already completed. Inspect the remaining Fatigue after leaving.

Unknowns and limits

  • This is not full recovery. Do not apply the Infirmary pre-admission Fatigue rule to the Quarters.

Published rule

Early Infirmary exit has a different effect

Where is this fighter now? — Infirmary

  1. Injuries are removed according to treatment time completed, while Fatigue returns to its pre-admission value. Inspect both states before using the fighter.

Unknowns and limits

  • No full cure, timer or price is calculated. The rest/training near-finish rule is not verified for Infirmary treatment.

Published rule

Keep three recovery questions separate

Applies throughout this task

  1. Inspect Fatigue, injuries and Morale as separate states. No combined readiness score is produced.

Unknowns and limits

  • Selecting no issue does not certify safety or fitness for the next fight.

Documented next action

Review Quarters recovery for Fatigue

Is Fatigue still present? — Yes

  1. The September note identifies Quarters recovery for Fatigue. Check the actual remaining activity and current indicator.
  2. If a match is pending, use the readiness task; do not assume you can unpause and wait.

Unknowns and limits

  • No recovery time or current injury probability is calculated.

Documented next action

Review injury treatment separately

Is an injury shown? — Yes

  1. Inspect the injuries and Infirmary treatment. Do not assume ordinary Quarters recovery removes injuries.
  2. Before leaving the Infirmary early, account for elapsed treatment and the pre-admission Fatigue rule.

Unknowns and limits

  • No exact treatment duration, cost or guaranteed full cure is established.

Documented next action

Inspect risk before a Morale-sensitive choice

What does Morale / risk show? — Low Morale or a risk warning

  1. Read the fighter's risk information in the details view. Sending a fighter to the Mines affects Morale across the entire Ludus.
  2. Do not treat Mines as an isolated effect on only that fighter.

Unknowns and limits

  • Exact thresholds, duration and a guaranteed remedy remain unknown; no numeric risk is predicted.

Unresolved state

Inspect the states you have not identified

Applies throughout this task; at least one: Is Fatigue still present? — I do not know / Is an injury shown? — I do not know / What does Morale / risk show? — I do not know

  1. Read the current Fatigue, injury and Morale indicators before deciding on a room or fight.

Unknowns and limits

  • Unknown is not interpreted as healthy, recovered or low risk.

Crowd help and hostility

Unresolved state

Your build has not been identified

Which build are you using? — I do not know

  1. Compare the dated instructions with your actual screen. Record the build shown by the game when reporting a mismatch.

Unknowns and limits

  • We cannot detect your version. The latest researched note covers demo/pre-release builds, not an installed launch test.
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

Unresolved state

Full-build behavior still needs verification

Which build are you using? — Full / pre-release build

  1. Use the actual game's prompts if they differ, and use official help for a reproducible mismatch.

Unknowns and limits

  • Steam listed the full game as released at the 5 November 14:00 UTC check. Published older demo fixes still need comparison with your current build; this tool does not inspect that build.
  • Official Steam store status5 November 2026, 14:00 UTC · released snapshot; installed build not tested
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

Published rule

Two calls are not automatic throws

Applies throughout this task

  1. The November note says a gladiator can call to the crowd twice per fight. The selected mood rule describes help from those calls.
  2. Use current observed favor. No call button, used-call counter or remaining-call estimate is supplied here.

Unknowns and limits

  • No exact item, timing, probability or victory is computed. Current favor is not assumed fixed for the whole fight.
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

Published rule

Liked: both calls help under that rule

What is the current crowd mood? — Liked

  1. The published Liked rule is help from both of the two calls, not two automatic throws at the start of a fight.

Unknowns and limits

  • The exact help and any later crowd state are unknown.
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

Published rule

Indifferent: one of the two calls helps

What is the current crowd mood? — Indifferent

  1. Do not plan around both calls being helpful.

Unknowns and limits

  • The source does not identify which call helps or what it provides. No remaining-help estimate is available.
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

Documented next action

Disliked: neither call provides help

What is the current crowd mood? — Disliked

  1. Do not budget supportive crowd help from the selected Disliked mood. Read current favor instead of substituting a starting-difficulty rule.

Unknowns and limits

  • This does not calculate damage, Health or future favor changes.
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

Unresolved state

Read current crowd favor first

What is the current crowd mood? — I do not know

  1. Identify Liked, Indifferent or Disliked in the game. Difficulty alone does not establish the current mood.

Unknowns and limits

  • No helpful-call count is assigned to an unknown mood.
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

Published rule

A hostile call while healthy may bring a stone

What is the current crowd mood? — Disliked; Is the gladiator still healthy? — Yes

  1. The November note describes a possible stone against a still-healthy gladiator calling a hostile crowd. Stones briefly stun; repeated hits extend it.

Unknowns and limits

  • No Health threshold or probability is given. Not every hostile call is asserted to produce a stone.
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

Unresolved state

Do not infer a safe exception from Health

What is the current crowd mood? — Disliked; Is the gladiator still healthy? — No / I do not know

  1. The Disliked rule still provides no help. The healthy-fighter caveat does not establish a safe exception for another Health state.

Unknowns and limits

  • No precise Health threshold or stone-risk formula is available.
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

Published rule

Ruthless describes starting favor only

Which difficulty is selected? — Ruthless

  1. The November note says Ruthless starts Indifferent or Disliked, never Liked. Use the actual current mood for the current-state explanation.

Unknowns and limits

  • A current Liked selection is not rejected as impossible. Starting favor does not define every later state or a verified way to change it.
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

A skill that will not finish

Unresolved state

Your build has not been identified

Which build are you using? — I do not know

  1. Compare the dated instructions with your actual screen. Record the build shown by the game when reporting a mismatch.

Unknowns and limits

  • We cannot detect your version. The latest researched note covers demo/pre-release builds, not an installed launch test.
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

Unresolved state

Full-build behavior still needs verification

Which build are you using? — Full / pre-release build

  1. Use the actual game's prompts if they differ, and use official help for a reproducible mismatch.

Unknowns and limits

  • Steam listed the full game as released at the 5 November 14:00 UTC check. Published older demo fixes still need comparison with your current build; this tool does not inspect that build.
  • Official Steam store status5 November 2026, 14:00 UTC · released snapshot; installed build not tested
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

Documented next action

Return to training to finish the skill

Applies throughout this task

  1. Arena learning affects the currently trained skill but cannot completely finish its level. Return to training for final completion.

Unknowns and limits

  • No exact percentage cap, rank duration or time forecast is known.
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

Published rule

Victory can add up to 10% progress

What was the latest arena outcome? — Victory

  1. Treat 10% as the published maximum, not a guaranteed addition to every battle.

Unknowns and limits

  • The actual award and final-level cap are unspecified.
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

Published rule

Defeat can add up to 15% progress

What was the latest arena outcome? — Defeat

  1. Treat 15% as a ceiling. A larger maximum does not establish that deliberately losing is a good training strategy.

Unknowns and limits

  • No expected gain, cost, injury or reward comparison is verified.
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

Unresolved state

No battle-progress amount can be assigned

What was the latest arena outcome? — No recent arena result / I do not know

  1. Check the actual latest result and skill progress. The victory/defeat ceilings are not default awards.

Unknowns and limits

  • No recent or known result supplies an exact gain.
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

Unresolved state

Check the assigned training target

Is a skill assigned for training? — No / I do not know

  1. The note refers to the currently trained skill. Confirm that target before attributing progress to another skill.

Unknowns and limits

  • No skill assignment, class rule or unlock is inferred from this input.
  • Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified

Published rule

Keep the Doctore effects narrow and dated

Is the Doctore boost active? — Active

  1. The October note says the training boost causes no extra Fatigue. The September note removes the whip's Morale penalty.

Unknowns and limits

  • No extra boost Fatigue is not zero total training Fatigue. These dated notes do not remove every other Morale effect.

Original sources

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